AI Insights · Timothy · October 2022
Top 5 Ultracasual Games on Android in Africa Q3 2022
Discover the performance trends of the top 5 ultracasual games on Android in Africa during Q3 2022, including download rates, revenue, and active users.
In the third quarter of 2022, the ultracasual gaming market on Android in Africa saw notable performance from five key titles. These insights are based on data from Sensor Tower, where more detailed analytics can be found.
Slime it: Slime Game Simulator by Hapy Games experienced a steady decline in weekly revenue, starting from approximately $1K at the end of June and dropping to around $44 by the end of September. Weekly downloads peaked at nearly 10K in mid-July but saw a sharp drop to zero from August onwards. Active users followed a similar trend, decreasing from around 8K in late June to just over 100 by the end of September.
Fill The Fridge from Rollic Games saw a significant number of downloads, starting at 152K in late June and gradually decreasing to 21K by the end of September. Revenue remained relatively low but stable, peaking at $33 towards the end of September. Active users showed a downward trend, starting from over 400K at the end of June and declining to approximately 142K by the end of the quarter.
Antistress - relaxation toys by JindoBlu maintained a consistent number of downloads, with weekly figures fluctuating between 55K and 110K. Revenue was minimal but steady, with the highest weekly revenue being $26 in early August. The app's active user base remained robust, with numbers hovering around 400K to 490K throughout the quarter.
World of Slime Simulator Games by SOLID APPS INC showed varied performance. Weekly downloads ranged from 279 in early August to a peak of 6.6K in mid-September. Revenue was mostly negligible, with a few small peaks up to $28. Active users saw growth from 1.9K at the end of June to a high of 8.1K by the end of September.
Finally, Goo: ASMR Slime Simulator by EXOMIND had minimal activity in terms of downloads and revenue. Weekly downloads peaked at 438 in early July but dropped to zero for the remainder of the quarter. Revenue also stayed low, with occasional small peaks. Active users started at 358 in late June and gradually decreased to 65 by the end of September.
These performance trends highlight the varying levels of engagement and revenue generation among the top ultracasual games on Android in Africa during Q3 2022. For more detailed insights, visit Sensor Tower.